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How We Immerse Players Into The Horror Fantasy With Sound
Sound Is Everything Where They Go asks players to dive deep into the fantasy horror experience of being hunted and tracked by a monster in the strange world of the Mechanika Hotel. A significant part of this is the way players will manage the sound they make. Not only will players be able to engage with environmental and crafted items to distract monsters, but they will also need to consider the noise they generate while moving through the world. Player movement can create so
Joel Quinn
2 hours ago2 min read
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