
FAQ and Press Kit
Pitch
Have you ever, as a child, felt the unsettling sense of being watched? As if something unseen was drawing closer in the dark hallways of your home, leaving you with no option but to hide and hope it passes by. Every sound becomes critical as you strain to identify the presence stalking you.
This is the experience we seek to recreate in Where They Go.
Players must navigate a constantly shifting environment while escaping a relentless monster that pursues them. Unique gear items found in the world allow players to alter their surroundings, offering strategic advantages in their desperate bid to survive.
The gameplay draws inspiration from the immersive gear mechanics of BioShock, the intricate puzzles of Myst, and the intense horror of Amnesia and Alien Isolation, all woven together with the environmental storytelling reminiscent of Little Nightmares.
Description
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Explore a sinister, seemingly abandoned hotel that twists and shifts around you, constantly expanding into the unknown.
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Rely on your wits and specialized gear to solve the unnerving puzzles hidden within its walls.
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Acquire upgrades by trading lost souls—or, for those seeking a more harrowing experience, forgo upgrades entirely.
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Navigate the shadows, using stealth to evade threats as you crawl into hiding places—or rely on your speed and agility to make a desperate escape.
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Piece together the chilling history of the hotel and its haunting inhabitants as you fight to escape its ever-changing grip.

The Faire Noir Team
Faire Noir is a two-person team consisting of Tim and Joel, first-time game developers creating this game in the early and late hours of the day.
Tim is in charge of the code and scripting. He works as a developer in his day job and has coded small fun games before, but this will be his first published game.
Joel is responsible for the art. He works as a video editor, motion and graphic designer. He has done extensive work in 3D and animation and helped with a small indie game for iOS. However, this is the first big game he has worked on.
They are supported in their communication, social media, and testing by their family and friends whom they are infinitely grateful.
FAQ

What does Where They Go play Like?
Where They Go is a survival horror game that draws inspiration from BioShock, Amnesia, Alien Isolation, and Myst. It features strong horror elements, but unlike most horror games, it permits the player to move around quickly. You are allowed to sprint and slide into certain hiding places to avoid danger.
You will need to utilize the world around you to help you escape and use unique gear items to help you solve puzzles, craft more items and perks that will help you change the way you play the game.

What Platforms/Stores Is It Coming To?
We are currently developing the PC version of the game. Our plan is to launch the game on PC digital store fronts. Once we have finished fixing bugs and improving the game, we will start working on porting it to consoles.

When Will It Be Released?
We are working towards a late 2026 release. A more definitive date will be announced when we are closer to wrapping production.

Will There Be A Demo?
Yes! We have a free downloadable demo that will give you a taste of the game. You can also play the demo at certain conventions. Follow our social media to know which conventions we are attending. We may also bring some sneak peeks at additional content as well. Who knows.

What Game Engine Is This In?
Unreal Engine 5.

How does this game collect user data?
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